Upload GLB
Choose your .glb file and inspect the original mesh in 3D.
Turn your GLB 3D model into Qubicle Binary voxels. Choose the detail level and download a .qb file for your next project.
Up to 50 MB · Surface voxelization · Direct .qb download
Higher values add detail and increase processing time. Thin features may disappear at lower resolutions.
GLB packages a glTF 3D scene into a single binary file. Use a GLB 2 model with embedded buffers and textures. Scene transforms are applied and mesh surfaces are sampled into voxels; external resources are not loaded.
Create a colored Qubicle Binary .qb file from your mesh. The converter writes one uncompressed RGBA voxel matrix for Qubicle and tools that import QB.
Choose QB for a Qubicle workflow or a game asset pipeline that accepts Qubicle Binary. Each occupied voxel keeps its sampled RGB color without a 255-color palette limit.
The download is a single uncompressed matrix. Separate mesh objects, animation, material settings, and transparency are not preserved. Check that your destination tool accepts the QB interchange format.
Choose your .glb file and inspect the original mesh in 3D.
Pick a resolution between 8 and 64. Higher detail creates more occupied cells.
Convert the mesh and save your .qb file for a compatible editor or pipeline.
Use VOX for MagicaVoxel, QB for Qubicle interchange, BINVOX for occupancy grids, or XYZRGB for colored coordinate data.
Upload a .glb mesh up to 50 MB, set a voxel resolution from 8 to 64, and select Convert to QB. When processing finishes, download the .qb file. Conversion runs on the backend without a separate desktop converter.
Choose QB for a Qubicle workflow or a game asset pipeline that accepts Qubicle Binary. Each occupied voxel keeps its sampled RGB color without a 255-color palette limit.
The converter samples available vertex colors and embedded GLB textures. QB and XYZRGB retain sampled RGB values. Standalone OBJ uploads do not include external MTL files or texture images. Transparency is not preserved.
It voxelizes mesh surfaces rather than filling the interior. The output uses a Z-up voxel grid and does not retain the source model’s units, rigging, animation, or object hierarchy. Fine details depend on your resolution.
Upload a nonempty file up to 50 MB with no more than 250,000 mesh faces, 500,000 vertices, and 256 scene instances. Very complex models may reach the 90-second conversion limit. Simplify the mesh or lower the resolution if conversion fails.
Yes. Try the GLB to LEGO converter to create a LEGO-compatible model from a 3D object. Export an OBJ as a self-contained GLB first. You can also start a brick design from an image or a text prompt using BrickBuilder AI.