Upload GLB
Choose your .glb file and inspect the original mesh in 3D.
Turn your GLB 3D model into XYZRGB voxel coordinates voxels. Choose the detail level and download a .xyzrgb file for your next project.
Up to 50 MB · Surface voxelization · Direct .xyzrgb download
Higher values add detail and increase processing time. Thin features may disappear at lower resolutions.
GLB packages a glTF 3D scene into a single binary file. Use a GLB 2 model with embedded buffers and textures. Scene transforms are applied and mesh surfaces are sampled into voxels; external resources are not loaded.
Create a plain-text .xyzrgb list of colored voxel coordinates. Each row contains integer x y z positions followed by red, green, and blue values from 0 to 255.
Choose XYZRGB to inspect, script, or process a sparse colored voxel grid. Only occupied cells are listed, making it easy to read in Python or another data pipeline.
XYZRGB is a simple text convention rather than a full voxel editor project. It does not include a scene, animation, voxel pitch, or source units. Your importer must expect six space-separated values per row.
Choose your .glb file and inspect the original mesh in 3D.
Pick a resolution between 8 and 64. Higher detail creates more occupied cells.
Convert the mesh and save your .xyzrgb file for a compatible editor or pipeline.
Use VOX for MagicaVoxel, QB for Qubicle interchange, BINVOX for occupancy grids, or XYZRGB for colored coordinate data.
Upload a .glb mesh up to 50 MB, set a voxel resolution from 8 to 64, and select Convert to XYZRGB. When processing finishes, download the .xyzrgb file. Conversion runs on the backend without a separate desktop converter.
Choose XYZRGB to inspect, script, or process a sparse colored voxel grid. Only occupied cells are listed, making it easy to read in Python or another data pipeline.
The converter samples available vertex colors and embedded GLB textures. QB and XYZRGB retain sampled RGB values. Standalone OBJ uploads do not include external MTL files or texture images. Transparency is not preserved.
It voxelizes mesh surfaces rather than filling the interior. The output uses a Z-up voxel grid and does not retain the source model’s units, rigging, animation, or object hierarchy. Fine details depend on your resolution.
Upload a nonempty file up to 50 MB with no more than 250,000 mesh faces, 500,000 vertices, and 256 scene instances. Very complex models may reach the 90-second conversion limit. Simplify the mesh or lower the resolution if conversion fails.
Yes. Try the GLB to LEGO converter to create a LEGO-compatible model from a 3D object. Export an OBJ as a self-contained GLB first. You can also start a brick design from an image or a text prompt using BrickBuilder AI.